This is an article in a series of articles. An overview of the entire project can be found here.

Until now I have focused on Fibonacci as a function of some input. I have defined a function which returns a value when supplied an argument. This yield a batch processing paradigm. However, the Fibonacci is defined as a series, and as such it makes sense to treat it as a series.

In this blog post, I am going to treat Fibonacci as an unlimited stream of numbers. To carry out this idea, I am going to use JavaScript. The reason for this is that JavaScript is a well-known programming language and because their event system is easy to understand. Later I will expand the notion to other languages where the concept is known as streams, signals, coinductive data structures, etc.

Day 6 - JavaScript

The core JavaScript implementation is like the iterative implementation I did day 1 in C. It is expanded to directly emit an event carrying the result.

// Start dispatching eventsfunction startDispatcher(){    var a=0;    var b=1;    var i=1;    //We never stop the stream    while(true){        var tmp = a+b;        b=a;        a=tmp        // emit        emitter.emit('fib', {"fibn" : a, "n":i});        i++;    }}

When this function is called it will emit a new event every time a Fibonacci number has been calculated. But this does not work by itself. We also need something to consume it. Following is a function that consume the events and prints a . on the screen. When we hit n = 10 we write the corresponding element in the Fibonacci series.

// Listen on the eventemitter.on("fib" ,function(e){    // Only write result when n is 10    if(e.n == 10)        process.stdout.write("\n" + e.fibn + "\n");    else        process.stdout.write(".")});

When running the file through node we get following:

$ node fib.js .........55...................................................................................................

As usual, the code is available here.

JavaScript and Event Driven Programming

JavaScript was initially made as a scripting language for browsers and has gained its popularity for programming user interfaces. With faster processors and faster implementations of JavaScript the browser has got more responsibility, and JavaScript has been turned into a general purpose programming language. It has been ported to run on the server (with the most widespread implementation as being "nodeJS") and databases. It is now possible to develop large distributed applications in nothing but JavaScript, which is also done.

So what about the Events? When programming user interfaces the interface usually stands still until a button is pressed or an input field is filled. Here the subsystem fires some events whenever something meaningful is happening. It is then possible to add functions to be called on these events.

This approach has been in use for a long time. But has certain disadvantages when working on large systems. It quickly becomes messy when too many events are to be handled and dispatched. But certain solutions already do exists. Later on, we will take a look at Elm, Here we model the complete application and let the system handle what part of the web page is updated. And don't matter. It is fast.


Í have introduced the notion of events which are going to support our understanding of streams and signals for reactive programming later on. This I have done in JavaScript which has turned into a general purpose programming language primarily for full stack web development.